Monthly Archives: February 2012

OpenGL ES Tutorial for Android – Part VI – Textures

This tutorial is original posted at Jayway’s Developer Blog and can be found here: Jayway’s Developer Blog Last tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. The most common … Continue reading

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OpenGL ES Tutorial for Android – Part V – More on Meshes

This tutorial is original posted at Jayway’s Developer Blog and can be found here: Jayway’s Developer Blog I have a feeling that some of you have tried my tutorials and then thought “This is a 3D tutorial, but why is … Continue reading

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OpenGL ES Tutorial for Android – Part IV – Adding colors

This tutorial is original posted at Jayway’s Developer Blog and can be found here: Jayway’s Developer Blog Last tutorial was about transformations. This tutorial will be a short one. I’m going to talk about adding color to your mesh. I … Continue reading

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OpenGL ES Tutorial for Android – Part III – Transformations

This tutorial is original posted at Jayway’s Developer Blog and can be found here: Jayway’s Developer Blog Last tutorial was about building your polygons. This tutorial is all about transformations, how to move the polygons around. I will continue this … Continue reading

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OpenGL ES Tutorial for Android – Part II – Building a polygon

This tutorial is original posted at Jayway’s Developer Blog and can be found here: Jayway’s Developer Blog Previous tutorial was all about setting up the GLSurfaceView. Be sure to read it beacuse it’s a really importent one to be able … Continue reading

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OpenGL ES Tutorial for Android – Part I – Setting up the view

This tutorial is original posted at Jayway’s Developer Blog and can be found here: Jayway’s Developer Blog I can’t always remember where I found particular info so I might not always be able to give you the right reference. If … Continue reading

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